Autodesk 3D Studio (3DS) Max Practice Exam

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Which term describes the primitive geometry like boxes and spheres used as the basic blocks of a scene?
Correct Answer:
Object
Explanation:
In 3ds Max, the basic building blocks you place in a scene are called objects. Primitive shapes like a box or a sphere are examples of these objects that define the initial geometry you start with. They’re not texture maps, and they aren’t a modifier stack. The surface data of geometry is represented as a polygonal mesh, and you can convert the object to an Editable Mesh or Editable Poly to tweak vertices, but the fundamental term for these starting blocks is object.

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